- Aug 13, 2020
- 501
- 9,337
I usually add some texture tricks (adding skin noise, etc.) and adjust height, size, and proportions. But DAZ, IMO combining women and men to a basic shape was questionable, as they have different skeleton structures.The gap between ear to eye is absurd. The joints bend odd too. You should always load them into the Base 9 model if you have an issue with crappy geometry. You cal also find some good skin textures to shove onto them. Don't forget you can mess with surfaces and drive yourself crazy with all those little sliders.
FN ALICE has the worst joints and clavicle issues.
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I noticed the other day when I loaded some characters how you tend to assume character height is factored in.I usually add some texture tricks (adding skin noise, etc.) and adjust height, size, and proportions. But DAZ, IMO combining women and men to a basic shape was questionable, as they have different skeleton structures.
what worked for me was that once I stumbled upon an asset that really looked great out of the box, I tried to dissect it to reveal the secrets. Skin "Noise" is one of those things.I noticed the other day when I loaded some characters how you tend to assume character height is factored in.
But noticed one quite menacing looking man was very tiny when stood next to a woman.
Skin noise sounds interesting. I really need to learn more about this whole process. I've gotten lazy with tutorials recently.
Killer-Lightning! Fantastic!
I'm always impressed seeing pretty G9.